In Escape Condition you’ll manage three gear pieces: Helmets, backpacks, and gloves. Each category carries different benefits, and mixing and matching your gear set on the fly will be a key part of the gameplay loop.

This week I’m prototyping helmets to function in three categories that match the game’s damage types: SMART, DIVINE, and UNIVERSAL. Art below is placeholder, actual overlay images will be created later.

SMART Helmets
Universal helmets will focus on damage reduction
Divine helmets will offer buffs specific to fighting against the SYN virus

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