This week I optimized the art assets that will be in the final version of Escape Condition. Add in a new lighting pass, and the performance improvements were easily noticeable.
With the map ~70% complete, I’m averaging 180-200 FPS when testing in Steam. This is a big help in first-person shooters b/c the action feels much more responsive. This improved performance makes a 60 FPS release possible, but a lot more testing will be needed.
Escape Condition is an upcoming, indie, first-person shooter for PC/Steam that combines concepts from time travel and philosophy. Its solo development by Steve Broome in Unreal Engine 4 is being documented here.
MOBO: X470 Taichi
GPU: 5600 XT or 1070
CPU: Ryzen 3950x