Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
The action is ramping up as weapon handling and animations have been improved greatly over the last few weeks. Here […]
In Escape Condition you’ll manage three gear pieces: Helmets, backpacks, and gloves. Each category carries different benefits, and mixing and […]
Weapons and ammo are now fully functional, meaning players need NPCs to fight. The first being worked on to test […]
DePig is a vendor in Escape Condition, yo’ll find him in alleyways throughout the game, offering you “too good to […]
Indie game time travel
This week I’m working on adding lots of blueprinting to enable time travel in Escape Condition. This means integrating conditions […]
Hi, I’m Steve Broome, the designer and creator of Escape Condition™, an upcoming FPS game for PC built in Unreal […]