time travel POI: badentoc labs
This week I optimized the art assets that will be in the final version of Escape Condition. Add in a […]
The first devlog episode is up on the Escape Condition Youtube channel. In it, I talk about the combat you’ll […]
We’re returning to the FUTURE WARZONE alternate timeline. FUTURE WARZONE is constantly embroiled in a war. You’ll need to bring […]
Cyberpunk isn’t the only possible future in Escape Condition – you’ll also travel to the FUTURE WARZONE and UTOPIAN timelines […]
In Escape Condition, one of the most common time travel destinations will be the alternate Cyberpunk future. Shown here is […]
Weapons and ammo are now fully functional, meaning players need NPCs to fight. The first being worked on to test […]
Indie game time travel
This week I’m working on adding lots of blueprinting to enable time travel in Escape Condition. This means integrating conditions […]
This week I’ve been adding art to the buildings and environments in the Cyberpunk timeline. Cyberpunk has a well known […]
When you visit the ancient timeline, you’ll find a world overgrown with lush, deadly jungle flora, corrupted by the SYN […]
Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
The action is ramping up as weapon handling and animations have been improved greatly over the last few weeks. Here […]
In Escape Condition you’ll manage three gear pieces: Helmets, backpacks, and gloves. Each category carries different benefits, and mixing and […]