The last couple of months have focused on the UI for Escape Condition. Shown above are two of the codex […]
time travel POI: badentoc labs
This week I optimized the art assets that will be in the final version of Escape Condition. Add in a […]
The first devlog episode is up on the Escape Condition Youtube channel. In it, I talk about combat in the […]
This week I’ve been adding art to the buildings and environments in the Cyberpunk timeline. Cyberpunk has a well known […]
When you visit the ancient timeline, you’ll find a world overgrown with lush, deadly jungle flora, corrupted by the SYN […]
We’re returning to the FUTURE WARZONE alternate timeline. FUTURE WARZONE is constantly embroiled in a war. You’ll need to bring […]
Cyberpunk isn’t the only possible future in Escape Condition – you’ll also travel to the FUTURE WARZONE and UTOPIAN timelines […]
Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
While Escape Condition thrives as a first-person shooter, it also has a deep RPG system. You’ll manage three gear slots […]
Weapons and ammo are now fully functional, meaning players need NPCs to fight. Cyber Cops in the evil variation of […]