This week I’ve been adding art to the buildings and environments in the Cyberpunk timeline. Cyberpunk has a well known […]
Cyberpunk isn’t the only possible future in Escape Condition – you’ll also travel to the FUTURE WARZONE and UTOPIAN timelines […]
Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
Weapons and ammo are now fully functional, meaning players need NPCs to fight. The first being worked on to test […]
Indie game time travel
This week I’m working on adding lots of blueprinting to enable time travel in Escape Condition. This means integrating conditions […]