This week, I made NPCs more aggressive, so that they swarm players more quickly. NPCs will now talk to one […]
time travel POI: badentoc labs
This week I optimized the art assets that will be in the final version of Escape Condition. Add in a […]
When you visit the ancient timeline, you’ll find a world overgrown with lush, deadly jungle flora, corrupted by the SYN […]
We’re returning to the FUTURE WARZONE alternate timeline. FUTURE WARZONE is constantly embroiled in a war. You’ll need to bring […]
Cyberpunk isn’t the only possible future in Escape Condition – you’ll also travel to the FUTURE WARZONE and UTOPIAN timelines […]
In Escape Condition, one of the most common time travel destinations will be the alternate Cyberpunk future. Shown here is […]
Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
The first-person shooter action is ramping up as weapon handling and animations have been improved greatly over the last few […]
While Escape Condition thrives as a first-person shooter, it also has a deep RPG system. You’ll manage three gear slots […]
Indie game time travel
This week I’m adding lots of code for time travel in Escape Condition. This time travel works seamlessly as part […]