This week, I made NPCs more aggressive, so that they swarm players more quickly. NPCs will now talk to one […]
This week I’ve been adding art to the buildings and environments in the Cyberpunk timeline. Cyberpunk has a well known […]
Cyberpunk isn’t the only possible future in Escape Condition – you’ll also travel to the FUTURE WARZONE and UTOPIAN timelines […]
Today we have a quick look at new code for Weapon and Gear pairing. Here, SMART gloves and SMART weaponry […]
Weapons and ammo are now fully functional, meaning players need NPCs to fight. Cyber Cops in the evil variation of […]
Indie game time travel
This week I’m adding lots of code for time travel in Escape Condition. This time travel works seamlessly as part […]
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